Buildings
The first Assassins Creed took free roaming of a city to a whole new level. The ability to climb most window ledges made the game much more entertaining. But, there's only so much of that you can do. They continued to have the same linear building climbing through the next 3 games. And to make it worse, they allowed Ezio to jump higher to clear bigger gaps, so it would take the fun out of it, and they never adapted the system and in the end you held one button and he just kept climbing. Ubisoft made the games to become more building based, and most quests lingered around climbing a building and in the end, it became more laborious to climb an entire building because it took time, and it was repetitive. Not only that, sometimes Ezio would fail to grab hold of anything, and it came to point that buildings became the most dangerous enemy on the game.
Brotherhood and Revelations
The idea to create your own Brotherhood was a good idea. It appealed to me that you could send your Assassins anywhere you wanted and have them follow you, but, it wasn't all it promised.
Not only was the storyline so confusing by the end of AC2 but all Brotherhood did was add more storyline twists and ignore the ending of the AC2. This led to the majority not becoming hooked on the storyline and try and focus on free roam, which wasn't exactly the creative spark Ubisoft always promises. Brotherhood allowed you to send Assassins miles around the World to do missions, and kill guards in your area you told them too. But, in the end, that took away everything you had to do. All that Ubisoft was allowing you to do was climb more buildings. And I hated it. So, I didn't use my Assassins as they were taking my kills, which inevitably made the games 'appeal factor' disappear.
Revelations became more of a failure for me, again with the storyline twists and the building climbing. I should of expected this by now. But, there was only one reason I bought this game, and that was because it had Altair in. And it told the storyline of what happened to Altair after AC. And what happened to Altair was the question on mine, and most people's mind. Ezio, to me, became my bitch to explore the World of Altair. Which is all I ever wanted Ubisoft to explain.
I don't think I wasted any more time on AC then what was necessary, which meant ignoring all side quests. They were pointless. There were no motives to do them, they gave you nothing, and they hardly made little sense, as an Assassin fighting the Templar's, he doesn't have time to run and help an old lady across the street for 5 gold. The collection tasks were also a huge waste of time. Not only did collecting the feathers for your dead brother become slightly disturbing, but then there were more feathers, and Ezio seemed to think that giving feathers to his delinquent mum, who's silent and insane because of the deaths of her husband and brother, was a good idea. I thought that to be disturbing and rather cruel of Ezio. "Here you go mum, remember my brother used to collect these? HERE'S 100 MORE"
Overall? Ubisoft would've bought out 4 Assassin Creed games by October, in the duration of 3 years, which doesn't only show you the lack of effort they invested but, they were also ignoring possible new systems they could of implemented, and only changed the storyline, which made me feel Ubisoft went from caring about AC to making it into a big money maker. Assassins Greed therefore, became a game so laborious to play. It didn't hook you like the first Assassins Creed.
The storyline and building climbing became so linear that stairs on AC would have been more appealing because you were climbing something new.


No comments:
Post a Comment