Sunday, 18 March 2012

Fus-Ro-Dah that Bethesda.

Skyrim. One of the biggest game's to come out. People were hoping for "Oblivion V" since they played the incredible Elder Scrolls IV. But for me, Skyrim was a huge waste of my invested time, and let me explain why with comparisons from other, more successful Bethesda RPG's.

1) Gameplay
The storyline was good. Nothing more. It wasn't amazing, or fantastic, it was just good. The problem I had with the storyline of Skyrim was the way Bethesda encouraged fast travel. How? Anyone reading this now has fast travelled the majority of Skyrim. Why? Because even though it had spectacular scenery, it just lay dormant to the fact that the storyline threw you between 3 cities repeatedly. And in the end, you just can't be bothered to travel from Whiterun to Solitude constantly. I spent half the game with cities not found, such as Falkreath, because I could not be bothered to go to the opposite corner of the map for no reason. Skyrim gave no motive. And it led to the game being slightly linear.

2) Character Development
In Oblivion, I was a big cat. The lizard was just too green, but humans are boring. So I chose Mr Khajiit. The benefits to the big cat, was that they were quick, agile, and stealthy. That is exactly how I like my game characters. Stealth is a huge turn on for me, hence why I love Metal Gear Solid so much, and sneaking on Oblivion. But, I could of easily worn heavy armour, a huge broadsword, and become a loud, rampaging cat. Which was the beauty of Oblivion. Every character was so individual, and tailored to ones individual likes. Spot the difference yet? Skyrim is everything but. Character development becomes so linear, that jumping constantly in the scenery merely left my cat fatigued, rather than a sudden ability to jump higher. The star gazing progress tree leaves you with one thing to upgrade, but you have to have increased that perk in the first place? I chose one handed. I became indestructible. Especially with me not choosing mana and stamina as it, again, gave no reason for me to do that. And in the end, I didn't sneak and just spammed my attack button. Character development from Oblivion to Skyrim became poor and I felt distant from my cat. And everybody knows, no one wants to feel distant from a cat, let alone your RPG Character.

3) Gold
Selling and Buying. The way forward in any RPG. Moving away from Oblivion and onto Fallout 3. The system in Fallout was that merchants had a set limit of gold, selling made the merchant lose gold, and buying gave him gold. Fallout had nothing you really wanted to sell, which is why this system worked, not only did it succeed in adding realism into the apocalyptic world, but the only thing you bought was ammo, and you didn't sell too much, as there was nothing really out there to sell, apart from a few rusty nails. This balanced out the merchants gold. Bethesda tried to bring this system across, and it failed. Miserably. Chests, Bandits, Guards.All of them had armour, weapons, and things to sell. Skyrim, unlike Fallout, is a game where gold is very key. To buying your own house, to weapons, and scrolls, you needed gold. And in the end, you just only took the gold, as anything was inevitably deemed pointless as you would've had to drop it or sell it at a smaller price. 

4) Arrow to the knee
Skyrim has started off the worst possible sentence to travel the Internet since "Halo is such a cool guy..."

These 4 reasons alone leaves Skyrim feeling like an empty canvas. The scenery is there, but there is nothing really encouraging you to seek out the vast, immersing landscape.

Oh, one more thing, they didn't have this guy. Big mistake Bethesda.

Fus-Ro-Dah that Bethesda.

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